Skripsi
The Effectiveness of Using Pelmanism on Vocabulary Achievement of the 4th Grade Students at SDN Karanggayam 01 Srengat Blitar
THE EFFECTIVENESS OF USING PELMANISM ON VOCABULARY ACHIEVEMENT OF THE FOURTH GRADE STUDENTS’ AT SDN KARANGGAYAM 01 BLITAR
Izzati, Fiki Rizqi. 2012. Registered Student: 3213083058. The Effectiveness of Using Pelmanism on Vocabulary Achievement of The Fourth Grade Students’ at SDN Karanggayam 01 Blitar. Thesis. English Education Program. Islamic Education Department. State Islamic College Tulungagung (STAIN). Advisor: Dr. Erna Iftanti, S.S., M. Pd.
Keywords: Pelmanism game, vocabulary
Learning new vocabulary is not easy for the Indonesian elementary school students who are considered as young learners. They generally experience difficulties in memorizing the vocabulary because the words are quite different from their mother tongue. This study proposes an alternative method to teach students to memorize vocabulary by using pelmanism game, in which the process of pronouncing the vocabularies is emphasized. Pelmanism game can be used to teach vocabulary since it gives some positive effects, for example this game helps the students to recognize the words, understand the words, and improve the sense of achievement.
The formulation of research problem was: “Is there any effect of using pelmanism game on vocabulary achievement of the fourth grade students at SDN Karanggayam 01 Blitar?â€
The purpose of this research was to investigate the effect of using pelmanism game on the fourth grade students’ vocabulary achievement at SDN Karanggayam 01 Blitar.
Research Method: (1) This study used pre-experimental design with quantitative approach, (2) The population of this study was all of the fourth grade students of SDN Karanggayam 01 Blitar, (3) The research instrument was test, (4) The data analysis was using T test.
The result showed that the students’ mean score in English vocabulary before being taught by using pelmanism game was 70. While, the students’ mean score after being taught by using pelmanism game was 76. The T count was 1.99, whereas T table with significant level 5% was 1.734. So, Tcount was greater than Ttable. This means that Ha which states that there is significant different of using pelmanism game to teach vocabulary to the fourth grade students at SDN Karanggayam 01 Blitar is accepted. Whereas, H0 which states that there is no significant different of using pelmanism game to teach vocabulary to the fourth grade students at SDN Karanggayam 01 Blitar is rejected. In other words, pelmanism game can be used as an alternative to teach vocabulary to the students at elementary school (SD) level.
T-2012/TBI/135 | KK T-2012 Izz TBI | UIN SATU Tulungagung | Tersedia namun tidak untuk dipinjamkan - No Loan |
T-2012/TBI/136 | KK T-2012 Izz TBI | UIN SATU Tulungagung | Tersedia namun tidak untuk dipinjamkan - No Loan |
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